Real-World Skinning Using ASCX User Controls

In this session we covered some of the gotchas of DNN Skinning and how you can get around those with some effective planning when you start with your design. We walked through setting up the folder structure so that we could get in and edit the files on-the-fly without having to use the skin package uploader. To demonstrate what proper planning can do, we started with a Photoshop-based design and cranked out a skin with four different layouts in less than thirty minutes.